VR | n (%a) | Robotics | n (%a) | VR and Robotics | n (%a) |
---|---|---|---|---|---|
Ease-of-use | 33 (82.5) | Ease-of-use | 11 (78.6) | Ease-of-use | 12 (85.7) |
Learnability | 22 (55.0) | Satisfaction | 8 (57.1) | Learnability | 9 (64.3) |
Motivation | 18 (45.0) | Effectiveness | 6 (42.9) | Motivation | 5 (35.7) |
Enjoyment | 13 (32.5) | Learnability | 5 (35.7) | Acceptability | 3 (21.4) |
Satisfaction | 10 (25.0) | Comfort | 3 (21.4) | Safety | 2 (14.2) |
Acceptability | 8 (20.0) | Acceptability | 3 (21.4) | Satisfaction | 2 (14.2) |
Adverse effects | 8 (20.0) | Safety | 2 (14.2) | Engagement | 2 (14.2) |
Sense of presence | 6 (15.0) | ||||
Usefulness | 5 (12.5) | ||||
Engagement | 5 (12.5) |